
Key strengths of Market & Gear
- The market sells three real equipment categories: vests, handguns and machine guns
- Equipped gear can be repaired, sold and tracked by condition percentage
- Carry weight affects crimes and theft when you overload your character
- Workshop upgrades turn bulk items into special tools like lockpicks and pocket watches
Pentito makes loadout decisions concrete before the action starts
The underground market is split into distinct tabs for bulletproof vests, handguns and machine guns, and the system expects you to make real trade-offs. You cannot just stack endless equipped versions of the same category, because Pentito checks what you already have equipped before allowing another purchase.
That turns buying into setup management instead of mindless shopping. Your current city matters for what you can access directly, and what you own can sit either equipped on your character or stored in local city gear.
Condition, repair and selling keep gear alive after purchase
Pentito tracks condition on equipped items as a real percentage. Damaged weapons and vests can be repaired for a cost based on the item price and the amount of wear, while unwanted gear can be sold back either one instance at a time or in bulk for supported item types.
The system also throttles how often you can act. Buying gear and repairing gear both use cooldowns, so good preparation means planning ahead instead of panic-buying everything the moment a fight is about to happen.
Gear also feeds into weight, rare items and workshop progression
The gear page does more than list weapons. Pentito calculates carry weight from your gear, loose bullets and even cash, and warns you when you are overweight because crimes and theft get harder when you drag too much with you.
There is also a workshop layer. By combining twenty matching items, players can craft special versions like the Special Lockpick, Special Pocket Watch, Special Coin and Special Compass. If a Very Rare Coin is equipped, those workshop upgrades even have a small chance to kick out a very rare version as a bonus.
Market & Gear Frequently Asked Questions
They cover buying vests, handguns and machine guns, managing equipment condition, repairing or selling owned gear, tracking carry weight and building special tools through the workshop system.
Because the market is where you acquire core combat gear, and the gear page is where you maintain, carry, repair, sell and upgrade it. In Pentito those are two halves of the same preparation loop.
Because equipment quality, condition, cooldown timing, weight and special-item upgrades all influence how prepared you are for heists, kills, breakouts, smuggling runs and other risky parts of Pentito.
Related Pentito features
Experience Market & Gear yourself
Create a free account or explore the full feature overview to see how this system fits into the wider Pentito underworld.