Travel is how you hop between cities and keep an eye on where the real action is. One tab shows you where you are now and what it costs to move. The other keeps a live feed of public heists and races across the map. If City is about owning the streets, Travel is about choosing which streets to show up on.
Travel tab
The Travel tab starts with a city backdrop and a simple line telling you where you are right now. Under that you see live stats for your current city: residents, how many are awake or sleeping, how many locals there are and the travel cooldown. If you are blocked, the cooldown shows a timer. If you are free to move, it just says Ready. When there is a ruling family for the city, its name is shown as well.
Below, each other city gets its own card. Every card shows residents, awake, sleeping, locals, ruling family if there is one, travel cost, travel time in minutes, your property level there and the number of cars. Property shows as a maintenance percentage if you own accommodation, or as None when you do not. The travel button checks two things before it lets you go: your cooldown state and whether you can afford the trip. If either fails, the button is disabled and tells you if travel is unavailable or you do not have enough money.
Activities tab
The Activities tab shows public heists and races that are currently open. It uses the same city backdrop and clearly tells you which city you are in. At the top of the panel you see the last update time, a note that it autorefreshes every fifteen seconds and total counts for heists and races. You can also force an update with the refresh button.
When activities are available, each city that has action gets a separate block. The header shows the city name and how many heists and races are running there, plus a small filter to switch between All, Heist only or Race only. Each activity entry shows whether it is a heist or race, its ID, the leader or host with a quick profile button and how long it has been open. You also see participants versus capacity, slots left or ready players, auto start on or off and, when available, crew members or drivers with their readiness. Heists that still need a driver are clearly flagged.
FAQ
What is the Travel page for?
The Travel page is where you manage your movement between cities and watch public heists and races. The Travel tab shows where you can go and what it costs. The Activities tab shows where people are currently running heists and races.
Why can’t I use the travel button for a city?
The travel button is disabled if you are on travel cooldown or cannot afford the cost. When that happens, the button label changes to Travel unavailable or not enough money instead of letting you start the trip.
What does Travel Cooldown mean?
Travel Cooldown is a timer that blocks you from moving again too quickly. While it is active, the current city stats show a countdown instead of Ready and all travel buttons treat you as unable to travel, no matter how much money you have.
What does Property on a city card represent?
Property shows whether you own accommodation in that city. If you do, it shows a maintenance percentage level. If you do not own anything there, it shows None. The card only reports this status; it does not create, upgrade or repair property.
What is shown on the Activities tab?
The Activities tab lists public heists and races grouped per city. For each city you see how many heists and races are running, then for each activity you see the leader or host, how long it has been open, how many players are in, how many slots are left or ready and whether auto start is enabled.
How often does Activities refresh?
Activities auto refreshes every fifteen seconds. The header shows the last update time and there is a refresh button if you want to pull a new set of data immediately.
Can I join a heist or race directly from Activities?
The Activities tab is an overview screen. It shows you which public heists and races exist and basic details about them, but it does not itself start or join activities. It is meant to help you decide where to go and who to look for next.