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Hospital

The hospital is where the city stops pretending you are fine. The Bloodbank tab is your counter: one side sells you health in units of blood, the other side pays you if you are desperate enough to give some back.

Your current health sits at the top. That number is the hard limit for what you can do here. If you are in coma recovery, there is an extra ceiling: you can only buy up to a fixed recovery cap, never to full strength in one go. If you are already at the maximum allowed for your current state, the buy side quietly locks itself and tells you you are as patched up as the doctors will allow.

Healing is a mix of patience and money. While you are offline, your body slowly repairs itself: every hour you are completely away from the game, you recover 1% health, for free, no forms to sign. When that is too slow, you buy blood. You choose a compatible blood type, pick how many units to buy and see the total cost update before you commit. Prices and stock come straight from the city supply, so some types may be cheaper or more available than others, and some may be out of stock entirely.

Every big medical favour has a catch. Buying health respectscooldown rules. The more you buy in one shot, the longer the hospital makes you wait before you can buy again. During coma recovery, the cooldown is fixed and longer. While the timer is running you can stare at the forms, but they will not move for you.

Shot protection and hospital healing do not mix. If you are still under a temporary protection against murder attempts and you buy health, that shield drops instantly. The game warns you when this is the case, shows how long your protection would still last and lets you decide whether you want the extra health now or the safety a bit longer.

On the other side of the counter you can sell your own blood. Your health bar doubles as your personal stock. You decide how many units to give up and see how much cash you will receive in return. The hospital will never let you sell yourself below a critical threshold: there is always a minimum health line you cannot cross with this form, and once you are too low, selling blood is disabled entirely.

Below the forms the blood table shows how the city is doing. Each row is a blood type with how many units are left, what it costs to buy, what you get for selling and whether your body can actually use it. Usable types are highlighted, unusable ones are faded out: good for trading, but useless for saving your life. Together, the forms and the table turn the hospital into a quiet little market where your health, your money and the city’s supply are always connected.

Inpatients
This side of the hospital is less about saving lives and more about counting opportunities. The inpatients list shows everyone currently in a coma in your city: their name, health, how long they will stay under, when they are expected to wake up and how many of their friends are online right now. If they own a place in this city, you see their accommodation and a rough read on its security: no hideout at all, low protection, or a well-guarded fortress. It is a quiet roster of people who cannot fight back yet, but are not completely unprotected either.

From here you decide whether you go after the patient, their accommodation, or walk away. You can only rob if your own health is above 20%, the global hospital robbery cooldown is not running and the target actually has something to steal. Protected relations are off-limits, and patients without cash, bullets or a local accommodation simply waste your time. Every attempt shares the same global cooldown, so “Rob patient” and “Rob accommodation” both lock after a hit. Succeed or fail, you also risk waking more than just the victim’s wallet: their friends are alerted, their family sees what happened and your name becomes part of somebody else’s hospital story.

FAQ

When do I heal for free without using the hospital?
Whenever you are completely offline, your health creeps up on its own. For every full hour you are away from the game, you recover 1% health without paying anything or triggering cooldowns.

Can I always buy blood up to 100% health?
No. Normally you can only buy up to the maximum health allowed for your current state, and during coma recovery that cap is lower than 100%. If you are already at that cap, the buy button will be disabled and the hospital will not let you purchase more.

Why can I only select some blood types in the dropdown?
You can only buy blood types that are compatible with your own. The page shows your blood type and lists which types you can safely receive. The dropdown filters out anything that your body cannot use, even if that type is in stock.

What happens to my shot protection when I buy health?
Buying health instantly clears any remaining shot protection. If you are still protected against murder attempts and you heal in the hospital, that protection ends the moment the transaction goes through, and you become a valid target again.

Why is the buy button showing a timer instead of “Buy Blood”?
That means your hospital cooldown is active. The timer is counting down the remaining minutes and seconds until you are allowed to buy blood again. The length of that cooldown depends on how many units you bought earlier, or on the fixed coma recovery rule if you are recovering from a coma.

Can I sell blood all the way down to 1% health?
No. Selling blood is only allowed while you are above a safety threshold, and the input field is capped so you can never drop below that minimum through the form. Once you are too low, the sell panel stays visible but the button is disabled and tells you that you do not have enough health to sell.

What does the “Usable?” column in the blood table actually mean?
It shows whether that blood type is compatible with your body. “Yes” means you can safely buy and use it for healing. “No” means you can still trade it in theory, but your character cannot use it to restore health, so it is only relevant as part of the market, not as a life saver.