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Garage

The garage page is where you keep score of all the stolen steel you’ve collected. At the top you choose between the clean side (Garage) and the graveyard (Scrapyard). The city overview cards show, for every city you’ve visited, how many cars are parked safe in a garage and how many are rusting away in the scrapyard.

In Garage mode you see every car parked in your current city: you can search by name, filter by value, sort by stats and decide how many cars to show per page. Each card shows the make and model, seats, top speed, current value and how badly it’s been beaten up. From here you decide what happens next: repair it, keep it and assign it as your heist, crew or getaway car, or sell it for cash. If you’re managing a whole fleet, batch buttons let you repair or sell all selected cars at once, or even your whole page. 

Scrapyard mode is the dark corner where broken cars end up once their damage gets too high. These are wrecks, not daily drivers, but they’re not completely useless. You can still repair a wreck and bring it back into a city garage, sell it for whatever value is left or crush it into bullets. Crushing is the final step: the car disappears forever and you get a small handful of bullets in return, with worse wrecks usually paying out more ammo. Batch actions at the top let you repair, sell or crush every scrapyard car in your current city if you really want to clean house in one go.

FAQ

Why are my garages split per city?
Each city has its own garage. A car stays in the city where it was parked or dropped off, and you can only manage it while viewing that city. The city cards at the top show how many cars you have in each place so you always know where your fleet is hiding.

What do the city cards actually show me?
Each small city card shows the city name, how many cars are safely stored in that city’s garage and how many are in that city’s scrapyard. If the scrapyard number lights up red, it means you’ve got wrecks waiting to be repaired, sold or crushed.

Why do I only see some of my cars in the list?
The main list only shows cars from the city you are currently viewing. Cars parked in other cities are still counted in the city overview cards, but you will not manage them from this screen until you switch to that city.

When does a car move to the scrapyard?
Once a car reaches very high damage, it is treated as a wreck and moved out of your regular garage into the scrapyard for that city. From there you can either write it off, fix it up or turn it into bullets.

Why can’t I set a damaged car as my heist, crew or getaway car?
Only fully repaired cars can be marked as heist, crew or getaway cars. If a car still shows any damage, the page will only offer you a repair and sell option. Fix it to 0% damage first and the role buttons will appear.

What do the Heist, Crew and Getaway buttons actually do?
These buttons tag a specific car as your preferred ride for that job type. Other parts of the game use those tags when they need to know which car you want to take on a heist, which one carries the crew and which one is your escape car. You can change those choices at any time by pressing another button or clearing the tag.

Why is the repair button sometimes grey with a “not enough money” note?
Repair costs are calculated from the car’s price and how badly it is damaged. If you don’t have enough cash on hand to cover the repair, the button is disabled and a small note reminds you that you cannot afford it yet.

What is the difference between “Sell” and “Crush” in the scrapyard?
Selling a scrapyard car trades the wreck for cash, based on whatever value is left in it. Crushing skips the money and turns the wreck into bullets instead. Each crushed car gives a small random bundle of bullets, with more damaged cars generally paying out more ammo.

If I crush a car, can I ever get it back?
No. Crushing is permanent. Once you crush a car in the scrapyard, it is removed from your account and you only keep the bullets you received.