The Family Operations Log is your quiet back room: no big red buttons here, just status, timers and receipts. Only leaders see this page, so this is where you keep an eye on the specialists you’ve hired and what they actually did with their shift.
On the left you’ve got the Steel Handler block. At the top you see who currently holds the Steel Handler role. If it shows a name, that player is the only one who can use the Steel Handler actions in the game. If it shows a dash, the role is active but nobody is assigned. The cooldown line tells you if the role can be used right now. When you see a red timer in minutes, the Steel Handler has already done a repair and has to wait until that timer hits zero. When it says “Available” in green, the Steel Handler can be used again immediately. Last Repair shows the last time the Steel Handler action was actually used and logged; if nothing has happened yet, you’ll see a dash.
Under that sits the bullet transfer history for the Steel Handler. Every row is one bullet transfer made through that feature: who received the bullets, how many they got and when the transfer happened. Amounts are shown in green with a plus sign so you can quickly read how many bullets left the family stock and where they went. If this table is empty, nobody has pushed bullets through the Steel Handler yet since logging started.
On the right you see the Garage Master block. It works the same way: Assigned shows which player currently owns the Garage Master role, or a dash if the role isn’t tied to a member. The cooldown tells you if the role can crush another car. When you see a red value in hours, the last crush is still on cooldown; when it shows “Available” in green, the Garage Master can crush a car again. Last Crush shows the time of the last successful car crush. If it’s a dash, the role hasn’t been used yet or the log has nothing on record.
This page doesn’t change roles or trigger actions. It’s a control panel for leaders to see who holds the daily family roles, how soon they can act again and what was actually done with bullets and cars.
FAQ
Who can see the Family Operations Log?
Only family leaders. Regular members can’t open this page and can’t see cooldowns, assignments or bullet logs here.
Why do I see minutes for Steel Handler cooldown and hours for Garage Master?
Steel repairs are meant to be used more frequently, so the remaining time is shown in minutes. Garage crushes are slower and more expensive, so their cooldown is tracked in hours.
What does it mean when Assigned shows a dash (-)?
That role is active for the family but no member is currently assigned to it. Until you assign someone on the Family Manage page, nobody can use that role’s actions in-game and the cooldown and last action values won’t change.
Which bullet transfers show up in the table?
Only bullet transfers done through the Steel Handler feature are listed here. Regular trades, market deals or other bullet movements won’t appear in this log.
Why is Last Repair or Last Crush empty or very old?
If it’s empty, the role hasn’t been used since it became available or since the log started tracking. If the time is old, the role was used back then and hasn’t been activated again since; the timestamp only updates when a new repair or crush actually succeeds.