This is where you stop playing it safe and start testing how lucky you really are.
On this page you see a set of crime cards. Each card is a job: shaking down a street vendor, picking pockets at the station, hijacking booze, fencing jewelry, cracking a small vault, or forging land deeds under the mayor’s nose.
Every card shows a percentage. That percentage is your current success chance for that specific crime. Higher number means safer money. Lower number means you are asking for trouble. The job with the best odds is visually highlighted, but the choice is still yours. Safe path or high-risk stunt, you decide.
When you click Take the Risk on a card, you are committing that specific crime. What happens next depends on your luck and your stats. A clean run means cash in your pocket. A bad roll means jail time or worse, and your crime cooldown starts ticking.
Crime cooldown is the breathing space the city forces on you after each attempt. If the cooldown is active, or you are in jail, or sitting in isolation, your crime cards are visually locked down and you cannot click them. Everything looks faded and you cannot interact until you are allowed back in the game.
If you are using a Street Muscle enforcer, they control crime work for you. While an active enforcer is running automatic crimes, you cannot commit manual crimes from this page. Your crime cards will be visible but disabled, same as during cooldown. If you want to take back control, you handle that in the Street Muscle section by cutting your enforcer loose.
At the bottom of the page, when you do not have an active enforcer, you see a small reminder that you can hire one. That link sends you straight to Street Muscle, where you can put someone else on the front line while you lie low or handle other business.
FAQ
What does the percentage on each crime card mean?
That number is your current chance of success for that specific crime. The higher the percentage, the more likely you walk away with money instead of trouble.
What happens when I click Take the Risk?
You attempt that crime. The system rolls the outcome based on your chance. You either succeed and earn money or fail and you might end up in jail, trigger cooldown, or take some other hit.
Why are all crime cards greyed out?
You are on cooldown, in jail, in isolation, or blocked by an active enforcer. During any of those situations, you cannot start a new crime manually.
What is crime cooldown?
After each crime attempt you get a waiting period before you can try again. That cooldown stops you from spamming crimes and gives the city time to react.
Why can’t I commit crimes when I have an Enforcer?
If you hired a Street Muscle enforcer to handle crime, they own that lane. While they are active, the system disables manual crime actions. To commit crimes yourself again, you must cut the enforcer loose in the Street Muscle menu.
Do different crimes share the same cooldown?
Yes. The cooldown is for the crime system as a whole. If you just tried any crime, all crime cards are blocked until the timer ends.
Does a higher chance always mean I should pick that card?
Not necessarily. A high chance is safer, but some crimes may pay more or fit better with your style and risk tolerance. You choose whether you want steady money or a greedy gamble.
Can I see how long is left on my cooldown?
The game shows you when crime actions are blocked and usually explains that you are on cooldown, in jail, or in isolation. Once that condition clears, the cards become clickable again.
Why am I seeing messages about hiring an enforcer?
When you do not have an active Street Muscle enforcer, the crime page gently nudges you toward that system. It is a reminder that you can outsource crime work and let someone else grind for you while you handle other parts of your empire. But keep notice of the fact manually performing crimes are in multiple aspect more beneficial.