← Return to Homepage

Search only within FAQ article titles and article text.

City

This page is the street view of your city, without the walking.
This is your city, not the postcard version. Every spot on the map, every family tag, every guarded doorway and every busted window ends up here. The City screens are where you watch who owns what, who is making money, who is under fire and how much control your family really has.

From here you move between a visual map, a cold list of businesses, favors between friends and the back office for your own spots. Attacks, sabotage and city control all connect back into the same system.

Map tab
Map shows a top-down view of your current city. The background is a fixed city image, with every business drawn as a clickable spot. City stats at the top tell you how many residents are here, who is awake or sleeping, how many cars are around, how many prisoners sit in cells and how many families are active. A news ticker adds short updates with a last update time. When families control spots, markers get a colored border and a soft glow. Clicking any spot fills the Business Details panel on the right with its name, status, owner, family, protection level, daily earnings, attacks today and whatever actions are available for that business.

List tab
List turns the same city into a data sheet. At the top you see how many spots exist, how many bullets you are carrying and whether your cooldown is active or ready. Each row below is one spot, with its name, owner and family, protection percentage, daily profit, status badge and a small action area. If a spot is active, not yours, you have at least ten bullets, you are not on cooldown and the spot was not recently blocked, you get quick buttons to attack or sabotage it. If it is your own spot, you get a shortcut to manage it instead. If you lack bullets or are on cooldown, the row tells you that instead of offering actions.

Favors tab
Favors tracks protection deals between you and your friends. At the top you see requests waiting for you: friends asking you to guard one of their spots in a specific city. You can accept or decline each request. Below that you see spots you are currently protecting for others, including whether you are in the same city as the spot or away from it. A cancel button lets you walk away from guarding a spot at any time. Guarded spots keep their protection and profits in better shape while the owner is offline or out of town.

Manage Business tab
Manage Business is only shown when you own at least one spot. For each owned business you see the city, stored cash, protection level and status. If you are in the same city, you can withdraw a specific amount or all stored cash. You see a protection bar and, if it is below maximum, you can repair it for a cost, unless a repair cooldown is still running. You can see which friends are guarding that spot, remove them, request a new favor from a friend and review invites you already sent. Recent attack history shows who hit your place, how much damage they did, what was stolen and how much protection was left. If you really want out, you can leave the spot permanently and forfeit all stored cash.

Attacks and sabotage
From City you can jump into attack and sabotage screens for individual spots. Attacking an active spot lets you choose between hitting it for money or trying to take it over completely. Each attack costs ten bullets, uses one of your equipped weapons, can hurt you and always starts an attack cooldown. You need enough health, bullets and at least one weapon, and you cannot attack your own spot or a spot owned by someone in your family. Sabotage targets the same kind of spots but focuses on damage instead of direct profit. You can spend money to try to shut a spot down for a while or use a free option to weaken its protection. Both sabotage options can injure you and share the same cooldown timer before you can go after spots again.

City control and combinations
Some cities have combination sets that reward families for owning specific groups of spots. The combinations and control screen shows your current city, your family, whether you hold control or the city is contested and how many spots and combinations are active. Cards show each defined combination, its reward, how many of the required spots your family controls and how many exist in total. Individual spot entries within a combination show whether your family owns them or someone else does and whether the spot is active. Together with the territory controlled percentage, this page tells you how close your family is to owning the city outright.

FAQ

When can I attack a spot?
You can only attack a spot that is active, not owned by you, not owned by your family, while you are not on attack cooldown. You must have at least ten bullets, at least one equipped weapon and at least forty percent health. If any of these checks fail, the attack screen explains why you cannot launch the attack.

When can I sabotage a spot?
You can sabotage an active spot that is not yours and not owned by your family, as long as you are not on cooldown and have at least forty percent health. Blowing up a spot costs money but can shut it down for a while. Tampering with security is free and lowers protection instead. Both actions can hurt you and trigger the same cooldown used for attacks.

What does cooldown do in the City system?
Cooldown prevents you from attacking or sabotaging spots for a while after a hit. The remaining time is shown as a timer in your stats on the attack and sabotage pages and as an “active” cooldown state in City list stats. While the timer is running, attack and sabotage options are disabled even if other conditions look good.

How do favors and guards interact with my spots?
From Manage Business you can invite friends to guard specific spots you own. If a friend accepts on the Favors tab, they appear as a guard on your business. A guarded spot holds its protection and earnings more reliably when you are offline or away. You can remove guards, revoke pending invites or cancel guarding someone else’s spot at any time using the buttons on Manage Business and Favors.

Why can I not withdraw or repair at some of my spots?
Both withdrawing stored cash and repairing protection require you to be in the same city as the spot. If you are elsewhere, the page tells you to travel to that city first. Repairs can also be blocked by a repair cooldown, in which case the button is disabled and a short text shows how long you must wait.

What happens if I leave a spot I own?
Leaving a spot on the Manage Business tab gives up your ownership and destroys any stored cash left inside. The page warns you clearly that this cannot be undone. Once you confirm, the spot is no longer yours and disappears from your managed list.

How is city control measured on the combinations screen?
City control is based on how many spots in that city your family owns and how many defined combinations you have active. The summary shows owned spots, total spots, active combinations and your territory controlled percentage. Each combination card lists how many required spots your family controls and whether each spot in the set belongs to you or to outsiders.